
//---------------------------------------------------------------------------
inline unsigned int Animation::currentFrame () const
{
	return m_uiCurrentFrame;
}
//---------------------------------------------------------------------------
inline const std::vector<Animation::Frame>& Animation::frames () const
{
	return m_akFrames;
}
//---------------------------------------------------------------------------
inline void Animation::setLength (float fLength)
{
	m_fLength = fLength;
}
//---------------------------------------------------------------------------
